Once he got guns, it became much easier. Kept him well fed from day 26 on. Got good at bringing everything along at night so nothing stolen, but raids, and v1.3 bug about bandits private property, continued to sadden him. One moonshine day / bed night cheered him up. Last night before ceasefire, killed kidnappers and freed hostage at the Hotel. Ended the war Well Fed, Normal Mood, with a good supply of weapons and 2 bandages left. But got the Karma ending, probably due mostly to the 1.3 bug, after at least 3 separate nights saddened by taking from the church bandits.
I think I'm ready for the Grumpy Old Hermit.Read more >
But it seems by staying out at night, he will not freeze to death.
I trade with franko for sugar. I make 6 moonshines. Now Military Outpost -- I trade with soldiers for enough bandages to fully heal, and weapons parts for a hatchet. Just in time for winter, but I have not been able to upgrade my heater, cannot bring temp above 11°
I spent one night in bed bandaged and woke up slightly wounded but also slightly sick. Used my last bandage (no meds ofc). But it seems by staying out at night, I will not freeze to death.
That one trip to Military Outpost unlocked more locations -- Hotel, Church, Hospital (!) but of course the Hospital is blocked due to snow.
Died twice edging St. Mary's. Got lucky the last time and wasn't sick. Killed first guy, cl…
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marko is severly wounded, sick, sad, curb on crme last night but i only have couple days till winter
i have just enough to build the hatchet
feed him well. at least he aint sad no more
i believe tonight will be safe -- night after curb on crime
i wish i had unlocked hospital by now but marko solo dont go out enough
hail mary plan: military outpost, hatchet
so i quit fast
restart this day -- i try not to do this. but its that or end game
this time i build two saw blades. i go ruined block of flats
get 1 bandage and some other trade goods
tomorrow i will live another day at least
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now i log off. dj some ableton. take my girl to bed. real life is the real game
prep for the grumpy old hermit challenge, i play marko solo, refusing new survivors. this playthrough i do accept help fom neighbors
so far my method is to use all materials i have every day. they cant steal nothing
and take advantage of mechanics — cooked meals, caught but uncollected trap food, brewed but uncollected moonshine, these are unstealable
outbreak of crime on day 11, so night 10 i go out for the last supplies for a week. i have sugar, water and the meds that guy droped off for his friend AnnaRead more >
how to survive the war in style:
there are never enough boxes or gears
you want high value items to trade with franko
if u can, hit the most hostile location you can, kill them bad guys, take their guns and bullets, that's money
to receive Components, Parts, Wood. to build your stuff
1 bullet == 1 gear
yet u can carry 20 in one slot!
moonshine a good early trade item. Anton/Cveta need to brew early and often.
some games i never build a radio. or chairs. focus on survival
first stretch to building Board Up and Reinforced Door. then Herb Garden, and once u upgrade to Veg Garden ur set
learn where the Veg is. save u life in early game (basement of school saw blade. construction site top right with th chairs. some fridge)
later game w…
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