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Trade

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In war, not everyone is a soldier

–This War of Mine, 11 Bit Studios

Traders

Franko visits the Shelter

List of Traders

Traders Navigation
70px-Franko 70px-Bojan 70px-Matey 70px-Sandu 70px-Pyotr
Franko
Bojan
Matey
Sandu
Pyotr
70px-Vanya 70px-PriestOlek 70px-Ciorba 70px-Mateo 70px-Petar
Vanya
Olek
Ciorba
Mateo
Petar
70px-Bojana 70px-Juro 70px-Viktor 70px-Grisha
Bojana
Juro
Viktor
Grisha

Overview

For a new evaluation of Trade info, see here. Please work this info into the wiki if it appears to be valid for everyone.

Traders will barter goods with your survivors. Every so often--after several days have passed--a traveling trader named Franko will show up at your shelter's front door and offer to barter. To access other traders, a survivor must scavenge at that trader's location (see table below).

To trade, click on the trade icon next to the trader. This will take you to a trade screen where you will see your goods on the left and the traders goods on the right. Click items on both sides to select them for trading. As you select items, a variety of messages will appear at the very top of the screen. If the message says "it's very generous of you", you are paying too much. If the message says "It won't do, try harder",the trader will not accept that offer. You can maximize the value of a trade by adding items on the traders side until you get the "no deal" message, and then removing one low value item.

Katia has the trait Bargaining Skills, which allow her to trade more efficiently with Franko and some other traders, getting a lower price.

Every trader has a variety of things to barter. Some traders offer a better exchange rate for some goods. For example, Franko gives more barter value for guns than would be received trading guns to Matey. On the other hand, Matey gives more barter value for Medications, Bandages and Herbal Meds than trading the same items to Franko. For more details see each respective trader's article.  

Brief Overview of Traders

Name Location Likes to buy Usually sells Comments
FrankoPicture
Franko
Our Shelter Weapons Assorted Visits the shelter every 3 days or so
Steep trading rates
BojanPicture
Bojan
Military Outpost Alcohol,

Cigarettes

Ammo, Bandages,

Medicines

Going past is considered trespassing
MateyPicture
Matey
Garage Bandages,

Medications

Parts, Gun Parts,

Tools

Going past is considered trespassing

Always has Canned Food, Vegetables, Tools

SanduPicture
Sandu
City Hospital Bandages,

Medications

Crowbar, Shovel,

Component, Sugar,

Wood

Prefers a charitable trade
Limited inventory
PyotrPicture
Pyotr
Brothel No Preferences Broken Shotgun,

Broken Pistol,

Gun Parts,

Medicine, Tobacco

Going past is considered trespassing
ViktorPicture
Viktor
Shelled School Weapons Tobacco Going past is considered trespassing
VanyaPicture
Vanya
Semi-Detached House No Preferences Pure Alcohol Going past is considered trespassing
PriestOlekPicture
Priest Olek
St. Mary's Church Ammo, Wood Assorted Has a lot of books
CiorbaPicture
Ciorba
Hotel No Preferences Medicine, Tobacco,

Food, Lock Picks,

Parts

Has a lot of Tobacco
MateoPicture
Mateo
Central Square Non-Material items Materials,

Broken Weapons,

Broken Guitar

Will not accept materials for barter
PetarPicture
Petar
Central Square Non-Alcoholic and

non-tobacco items

Cigarettes, Coffee,

Moonshine, Pure

Alcohol

Will not accept Alcoholic or Tobacco products for barter
BojanaPicture
Bojana
Central Square Non-Medical items Medications,

Bandages

Trades poorly for medical-related items
JuroPicture
Juro
Central Square Non-Food items Canned Food,

Raw Food,

Vegetables,

Sugar

Trades poorly for food-related items
GrishaPicture
Grisha
Decrepit Squat Raw Food,

Vegetables,

Canned Food

Nothing. He begs

for food.

Can be given food for charity.
Will show a secret hiding spot if given food.

Item value

Each item has a value set either on entering a scavenging location, or at the start of the day in Franko's case. Components always have a value of 1. Using Katia to trade allows you to complete a trade if you are offering more value than the trader. Without her, a trader marks up the value of items by approximately 20% varying on the item, the trader, and in game events.

Some item values believed to be constant:

Sortable table
Item Value Value2* Max Stackable Notes
Ammunition 3.5 7 20
Assault Rifle 38 74 1 (est 44 for Franko)
Bandages 27.5 55 2
Book 1 3 2
Broken Assault Rifle* 9 20 1
Broken Guitar 11.5 20 1
Broken Helmet (Damaged) 7 15 1
Broken Military Vest (Damaged) 9? 20 1
Broken Pistol 8.5 15 1
Broken Rifle 8.5 1
Broken Shotgun 8.5? 15 1
Broken Toy 3? 10 4
Canned Food 15 30 4
Cigarette 2 4 10
Clean Water 1 2 10 0.5 in Summer
Coffee 1.5 3 10
Components 1 2 4 1.5 in Winter
Crowbar 10 22 1
Electric Parts 5 10 4
Fertilizer 5 8 4
Filter 3.5 7 4 1.5 in Winter
Fuel 1.5 3 4 2 in Winter
Guitar ** 4 2 in Winter
Gunpowder 0.5 2 20
Hatchet 20 48 1
Heat Lamp 23 48 4
Helmet 18 45 1
Herbal Meds 21 42 2
Herbs 2 4 4
Homegrown Tobacco* 2 5 4
Jewelry* 12.5 25 4
Knife* 16 34 1
Lock Pick 5 12 4
Medications 32 64 2
Medicine Ingredients 8.5 15 4
Military Vest 38 74 1 (est 44 for Franko)
Mixer 23 48 4
Moonshine 13.5 27 1
Parts 2.5 5 4
Pistol* 21 43 1 (est 24 for Franko)
Pure Alcohol 11.5 23 4
Quality Roll-Up 4.5 6 10
Raw Food 9 18 4
Roll-Up Cigarette* 1 2 10
Sawblade 6 15 4
Scoped Assault Rifle ** 74 1
Shell Casings 0.5 2 20
Shotgun* 26 54 1
Shovel 14 29 1
Sugar 1.5 3 10
Thermo Regulator 23 48 4
Tobacco 5 10 4
Vegetables 9 18 4
Weapon Parts 2.5 5 4
Wood 1.5 3 2 2 in Winter

Value2* Column - Item base values extracted from game data files


Exploitation

Patched in version 1.3 — the trade value of a tool now decreases with durability:

Items which have durability like Tools, are no difference when sell whether if they were full durability or not. It means selling Tools when they are near out of usage is maximum advantage instead of using them to broken.

Beside of that, it's better to sell nearly broken Hatchet then buy it back if Weapon parts were scarce. The bought hatchet will be refreshed its durability.

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