|Inhabitants:||1 hostile soldier, 1 girl in peril (first visit) Lena (second visit)|
|Useful Tools:||Crowbar or Lock Pick x2, Shovel|
|“||This store supplied the whole neighborhood before the latter turned into a war zone. Since the area is under military control, it might be dangerous to do the groceries there. Still, it might be worth the risk as there should be a lot of goods left.||”|
The Supermarket is a potentially dangerous area. It is a two-level structure, with a basement and an accessible roof (due to a bomb crater). Some scavenge piles are located on the rooftop. The basement has an office area, a locked locker, and a locked closet. To the right of the map is an open cargo trailer that can be entered. The door to the trailer is open by default but can be closed and locked by the soldier.
In total, there are two locked objects to use a Crowbar on, and four objects that can be chopped up for wood and using a Hatchet. There is also a rubble pile blocking the locked cabinet in the basement, requiring a Shovel or some spare time.
Regardless of the active scenario, this note can be found on a ledge of the first floor overlooking the truck:
|“|| A faded leaflet with skull and crossbones reads:
"DANGER! DO NOT TOUCH UNEXPLODED AMMUNITION! Any weapons, ammunition or equipment left behind or unexploded may be booby-trapped. Do not touch anything. Do not risk severe injury or death. REPORT ANY SUCH FINDS TO THE NEAREST ARMY OUTPOST"
This potentially hostile event occurs when the player first enters the supermarket and overhears a conversation between an aggressive soldier and a woman on the other side of the entrance door. The woman refuses the soldier's advances and is subsequently beaten. At this point, the player has the option of intervening or avoiding conflict.
Entering too early and approaching the soldier will cause him to shoot the player, so it is advised to wait.
After he approaches the girl- and is focused on her- the player can open the door and attack from behind by using a gun, sneaking up and backstabbing or by attempting melee attacks from behind. Be careful when sneaking up behind him, as the girl may see you and beg for help, alerting the soldier to your presence.
- The soldier can be killed instantly by a clean back-stab from Arica, Roman, or Boris. Roman can use any melee weapon (including the improvised weapons such as the Crowbar) to do a one-hit kill sneaking back-stab from behind, while Arica must use a Knife, and Boris must use a Hatchet.
- Looting the soldier's body nets an Assault Rifle, some Ammunition and Moonshine.
- You can also save the girl without killing the soldier. After incurring enough damage he may stop attacking and plead for his life. The girl will run away and your survivors will still be happy with this outcome.
- Killing the soldier will not make anyone sad or depressed, even if he tried to give up.
- Defending the girl is viewed as a positive act, improving the mood of the survivors.
- On subsequent visits to the Supermarket, a woman called Lena will appear inside. She will say that the girl you saved was her neighbor and that she occasionally helps Lena carry her groceries.
If the player opens the door too early then the girl will take the first opportunity to run away towards the exit. In this case, the player can also attempt to run away or brave players can attempt to face down an armed soldier.
If the player does not act at all, then the soldier will bring the girl to the end of the supermarket, lock a door behind him and rape her. To get to him, the player must use a Crowbar or Lock Pick to bypass the lock on the door. Alternatively, the player can take the opportunity to scavenge goods during the remaining allotted time.
- If you don't save the girl, the next time you visit the Supermarket a woman inside will say that the girl was raped.
- Not saving the girl reduces the morale of the survivors.
Morale effect upon rescuing the Girl in Peril
- Roman and Marin express nothing
- Katia and Arica are content when either of them is the one who saved the girl
- Cveta and Zlata were content while Anton reflected upon his actions
Notable Loot (approximate)
- Loot Piles: 2-3 Canned Food, 2x Raw Food, 2x Vegetables, large amounts of Components, large amounts of Wood, 8x Parts, 5x Electric Parts, Medications, 10x Clean Water, 5x Tobacco, 4x Fertilizer, 3x Herbal Meds, 5x Shell Casings, 3x Gunpowder, 2x Med Ingredients
- Locked Locker: Shotgun, 9x Ammunition, Jewelry, Herbal Meds, Broken Guitar
- Soldier: Assault Rifle, Ammunition, Moonshine
|Inhabitants:||3 non-hostile armed civilians.|
|Useful Tools:||Crowbar or Lock Pick x2|
If you wish to be peaceful, then try to loot quickly and be the first to take the expensive loot (it is possible to check a loot pile before someone gets to it; then after an NPC scavenges the pile the player can check the loot pile again and notice some select items are missing). After a few hours, they will detect some disturbances and run off to the other exit at the right edge of the map.
Most of the time the best loot is located in the basement, around the bed and past the locked doors. It's advisable to tackle this area first before the woman gets to the loot locations.
The last one to run can be safely killed (those who have exited the area won't return) and looted. The downside is that the person who did the killing will be Sad the next day.
The player can also try attacking the Armed Looters for their equipment and to claim any resources they might otherwise take from the Supermarket. Using a hatchet or knife is advisable. Attacking the man upstairs may make the encounter easier to manage.
Notable Loot (approximate, without killing anyone)