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Steam Achievements

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There are 31 known Achievements that people playing through the Steam platform can earn: 20 in the base game, 2 in the War Child DLC, 8 in The Little Ones DLC and 1 in the Anniversary Edition.

Diary: Day 7

It's been seven days since we holed up here. Death is all around, but we've been lucky to keep everyone alive - so far...

Have all your survivors make it to day 7.

Icon Snow Harvest

Diary: Effing Snow

Fucking snow. It buried half of the city so deep that we can't get there. No point waiting for the snow plows...

Enter Winter.

Icon Hand2

Diary: Finished Ransacking

We've explored every nook and cranny of our abode and there's nothing useful left to find. We must venture outside.

Loot everything within your shelter.

Icon Attack1

Diary: First Blood

One of us survived our first brush with violent death. We hope against all odds there will be no more encounters like that.

Have a Survivor survive combat while out scavenging

Icon Bed

Diary: Hostel's Open!

We have now enough beds for everybody - that is, everybody but the one that has to go out and search for stuff.

Build enough beds for all of your survivors.

Icon Medicine

Diary: Miraculous Recovery

This recovery from a grave illness proves that medicines work miracles. Or perhaps some of us have really robust immune systems.

Bring a survivor from ''terminally ill'' to ''slightly sick''.

Icon Bandages

Diary: Patched Up and Ready to Go

What good fortune, not only we managed to dress this critical wounds, but they are healing nicely. Someone must be praying for us.

Bring a survivor from ''lethally wounded" to "slightly wounded".

Icon Meal1

Diary: Shooting for Five Stars

For the first time since we wound up here all of us ate a hot meal. Let's not get accustomed yet.

Have all your survivors eat a meal prepared on the Stove .

Icon Comfort

Diary: Back from the Brink

With just kind words and deeds, we helped one of us survive the darkest depression that can kill just as dead as a bullet.

Bring a survivor from "broken" to "sad".

Diary: Traces of Lives

Every building we visit has a story to tell. I'm wondering sometimes what kind of story we'll leave behind...

Read a note (the magnifying glass icon) while scavenging.

Icon Snow

Diary: We Have Wintered

The winter's gone. The freeze is over. We made it through... everyone made it! Amazing.

Survive the Winter without losing anyone.

Icon Bullet1

Diary: We Made a Stand

The bandits came in packs like dogs driven mad with hunger. We beat them back every night. And everyone survived. A miracle.

Survive the Outbreak of Crime without losing any items or taking any wounds.

Diary: We've Been Everywhere

We've combed through all the neighborhood, it's harder and harder to find anything useful. This war can't end soon enough.

Visit all possible locations on the map in a single playthrough.

Note: A bit of Indulgence

For the first time we all indulged our addictions. It keeps the spirits up, and damn the health issues, we can die tonight anyway.

Have enough coffee and cigarettes for your survivors in 1 day.

Icon Radio

Note: Bless the Radio

The radio is useful beyond expectations. We get the news and it's so good to be reminded of normal life and the wide world.

Build a radio.

Note: Creature Comforts

Our place is starting to resemble a proper home. Let's furnish it so we can live in a relative comfort, it keeps the spirits up.

Reach the maximum level of comfort in the shelter (when the "Some thoughts" note says "Our shelter feels almost like home...")

Icon Moonshine

Note: Distilled Gold

We finally managed to distill some moonshine. In a city under siege food and alcohol are always in high demand.

Create Moonshine.

Note: Doubled the watch

It's crucial to secure our place against night intruders. Two persons watching out for thieves can also watch out for each other.

Put two people on Guard duty at the same time.

Note : Helping Children

It’s the children who suffer the most during war. They need all the help they can get. Thank you!

Awarded for purchasing the War Child DLC.

Note: Street Art 

War can’t shut people’s mouths. Sometimes graffiti speaks more than a thousand words.

Collect all Street Art in the War Child DLC.

Epilogue: War is over

The dogs of war have been raging insanely all around for so long. Too long for many. But I survived and I hope I am not the only one.

Survive; have one or more of your survivors make it through to the end of the conflict.

Epilogue: We made it!

In the beginning, we didn't hope we'll all make it. So many died. And yet we're still here. This surely means something... right?

Have all starting survivors make it through the war.

Note: Everybody got to learn

Solidarity. That's the first thing we have to teach to our children.

Teach the kid to make something.

Diary: Our own playground

We wish we could be kids again and have fun with practically nothing.

Have the kid build a toy for themselves.

Note: Avoid the worst

Attacking a place that shelters a kid... Atrocious! We stand together to protect our little one!

Successfully defend the shelter against a raid while a child is present.

Note: Better days

Kids... they sometimes seem to be far away from this war. It's heartwarming.

Make a child content.

Diary: Bond for life

At least the kid has a new playmate. Maybe it will even be a break from our daily routine here.

Form a bond between an orphan and an adult (signified by the child calling the adult uncle/aunt).

Diary: Our future

We made it! Schools will reopen soon. From now on, kids will live a normal life again.

Survive the war with a child in tow.

Note: The school of life

It's crucial that kids learn to survive on their own. What if we don't come back one night?

Teach the kid everything you can.

Note: No more tears

Nothing is more beautiful to see than a child smile and play again.

Bring a child from "broken" to "sad".

Epilogue: Exodus

Safe at last, I looked back at the burning city and wept. I wished that all who wanted to leave it could do so. Escape from Pogoren.

Escape from the city using Karel's services.

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