St. Mary's Church is a location with two variants. It is either occupied by the friendly Priest Olek and his flock, or raided and controlled by hostile bandits.
It is usually available after Day 4 for most starting variations. In some playthroughs it is possible to encounter the Priest Olek scenario initially and then later- around the mid-to-late game- for it to be occupied by bandits.
The area has a large amount of debris, and a small number of doors blocked by chain rails. Bringing saw-blades is recommended, along with a Shovel to dig through the numerous piles of debris in the area.
There are two buildings - a church with a basement and a three-story shelled building. The two buildings are linked via a tunnel, which is either clear or filled up with debris.
|Danger Level:||Potentially Dangerous|
|Inhabitants:|| Priest Olek,|
Civilian with a Pistol
|Useful Tools:|| Saw Blade x2
Shovel (4-5 rubble piles)
Priest Olek will be sitting at the back end of the church, and will greet the player when approached. He will request for the Character to not disturb his flock, after which he will be open for trading. He has an extremely large amount of Books, which he sells cheaply. Like most traders, he will trade in a lot for medical items.
The rest of his flock will be in the basement of the Church, with the door that leads to the basement guarded by a man. Going past this door will render the entire church dwellers hostile to you.
In the shelled building, a scavenger will be looting the area - he will not be hostile and assures the Character that he mean no harm. This area is filled with resources.
Olek himself isn't particularly threatening, as he is unarmed. The scavenger however is armed with a pistol and poses a much more significant threat.
FURTHERMORE there is a woman in the basement of the church who will occasionally come out and stroll into the vestry. If at any point on her walk she spots you she will run to get Olek and the basement guard who will then become hostile and run after you. Inexplicably, the scavenger with the gun also becomes hostile to you when this situation triggers. If she spots you it's highly recommended that you leave asap as you can easily get cornered and killed by the three now hostile NPCs.
Previously, it had been mistaken that clearing the rubbles inside the shelled building or in the tunnel between the church and the building would cause Olek to become hostile. It is not the case. If player cleared the rubbles in the tunnel, the game treats it as a clear sight of view all the way from church basement to shelled building basement. When player is in shelled building basement and the woman NPC happens to wonder out of church basement, she is actually able to spot the player as unreasonable as it sounds. This is difficult for the player to notice since church side would be off screen from player perspective. This can be avoided by closing the shelled building basement door behind you to cut off the line of sight when digging around in shelled building basement.
Priest Olek will walk around - clearing the debris will let him wander into the shelled building. This would allow you to steal from his container at the back of the church.
There are four Saw Blade locations in this variant. Though two will require you to rob the church, one can simply be walked around, and the last blocks access to a medicine cabinet in the shelled building. Additionally there are more than a dozen pieces of furniture you can break down for fuel with a Hatchet, including Priest Olek's chair. This will NOT make him hostile.
|Useful Tools:|| Saw Blade,|
Shovel or 2x Saw Blades (if not using Shovel),
Crowbar or Lock Pick
In this variation, bandits have overtaken the church and killed all of its inhabitants - including Priest Olek. There will be one bandit in the Church while the rest are holed up in the shelled building. The bandits can carry Pistols and Shotguns; some of the bandits may be unarmed, but will alert the other bandits if they see the player.
The main door of the church is now barred and cannot be opened - instead, there will be a scaffolding that allows the character to climb into the church via ladders.
The first bandit will be scavenging with his back turned towards the church's entrance. This allows for an easy back-stab kill. He carries a shotgun with some ammo.
The rest of the bandits will wander about, as far as reaching the open area between the church and the vestry behind the church. This makes it difficult for the player to take out all the bandits silently without luring them with sound.
An easy way to clear this area out is to equip a firearm on a combat-proficient character and pick the bandits off from a safe location. The 2 best locations to do this would be the covers in between the church and the vestry (preferably the first one if you're using an assault rifle/pistol), or at the base of stairs just as you enter the vestry (if you're using a shotgun)
With the church inhabitants dead, the church basement is open for scavenging. Items of varying value can be found here, with a handful of holes and debris to navigate through.
Directly under the church are a couple of cabinets blocked by bars and one rubble or, if you go down a level, you can get to them after clearing two rubble piles. Even if you use a saw blade to get through the bars fast, you'd still need a shovel to get through the rubble past it fast, too. Then there is more rubble to sneak through the tunnel to the vestry. All in all, this map can really use a shovel.
If you scavenge any items from the shelled building marked 'private property', the game will still think you've stolen from innocents (despite the fact killing all the bandits in the area is considered a 'good' deed) resulting in negative effects to your survivors' morale. This is probably due to a bug. This bug appeared in version 1.3. This bug also appears in Ruined Villa (Deserters scenario), Hotel (Hostage scenario), and Warehouse.
In this variant, only 1 saw blade and a crowbar is needed to access a cabinet in the basement.