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"We've been raided! Someone came at night to take our things by force."

We've been raided! Someone came at night to take our things by force.

–Raid Report


Overview

Raids are an off-screen event that occur during the night in the Shelter. During a raid, looters will attempt to forcibly take supplies from the survivors, which can result in the loss of valuable items and injuries to survivors. Raids, which are not successfully defended against will cause survivors to become sad, and eventually depressed. Raids happen on a schedule, based on the Shelter Attack Rules

Apart from deciding the roles (e.g. Guard, Sleep in Bed, etc) of the survivors, the player has no direct, in-game participation during a raid, even if one does not scavenge during the night.

If a raid doesn't occur, the Day Log will show nothing. Otherwise, a text similar to the following will appear in the Day Log:

Daylog

Raid result shows in Day log

Someone tried to rob us! They must've been more scared than us, so we managed to fend them off. Thankfully we were all armed. None of us was wounded and the attackers didn't steal anything. We are able to defend ourselves.

Players can defend against a raid in several ways such as assigning survivors for Guard Duty, using the workbench to Board Up walls and by building a Reinforced Door. Also keeping Weapons at the Shelter can reduce the chance of items getting stolen and from getting wounded. The Helmet and Military Vest can further prevent a survivor from getting wounded.

Danger level of raid

There are total 4 levels of raid. The higher level, the more damage to survivors.

The danger levels are different for different starting groups of character.

Danger Level Messages on Day log Occurrence Note
Low "They didn't seem very determined...."

"They must've been more scared than us..."

"They were just a couple of scavengers..."

Usually occurs during the first few days of the game. Less likely to occur in the game.
Moderate "It was a band of hardened robbers..."

"They really meant business..."

"It were quite a tough group..."

Anytime, except during the Outbreak of Crime event. More likely to occur in the game.
High "They were a tough and mean bunch..."

"They came in force and were armed..."

"The attackers were very aggressive..."

Only occurs during Outbreak of Crime event. 8 practical days or 9 days including 1 break day which is the first day.
Extreme "They were an armed band of ruthless looters..."

"They had guns and were trying to kill us..."

"They were extremely aggressive and very well armed..."

Occasionally occurs during and later in the Outbreak of Crime event. It's rare and can appear in Arica, Marin, Katia and Pavle, Bruno, Marko group.
Safe None Only in Winter. 8 practical days or 9 days including 1 break day which is the first day.

Can only be informed by the Radio Weather FM channel. This is period of time which guarantees no raids happen at all as long as the news still can be heard from Radio.

Can appear in Katia, Marin, Arica and Roman, Katia groups.

The news bulletin from the Radio that informs the period of safe level is:

"Winter hold us firmly in its icy grip. Many people froze to death in recent days. The only upside is the decrease in crime, as even the bandits huddle in their home."

Damage

The damage is not always exactly the same but relatively. A damage level can have a wide range of actual damage, and can be exploited to received minor damage by restarting the day.

Survivors might be either wounded or lose supplies or both. Unlike the damage to supplies which is exactly the lost items, the damage to people doesn't show clearly through the health bar but indirectly from Day log reports. It means if a survivor gets a minor injury the day log entry may not report correctly. He/she can actually be slightly wounded or not, depending on how his/her current health bar near the wounded's degree.

For example, a Katia who has full health bar still get injured from a minor attack, but her state shows as normal and the Day log report that no one was wounded. In case she has about 8/10 health bar and get injured from attack, she will be slightly wounded although the day log entry show as no one was wounded.

Damage level Sign from Day log Result Note
None "...we managed to fend them off"

"None of us was wounded and the attackers didn't steal anything. We are able to defend ourselves."

Successful defense
Minor "[Character] was wounded but the attackers didn't steal anything. We are able to defend ourselves." Some one get wounded but lost nothing.
Major "...but they didn't do much harm."

"[Character] was wounded and the attackers took a few things. We are able to defend ourselves."

or other case:

"None of us was wounded but the attackers walked off with many valuable things. We should put more people on guard."

Some one get wounded but lost few things.

No one get wounded but lost many things.

Can switch between two cases by restarting the day
Major "[Character] and [Character] were wounded but the attackers didn't steal anything. We should put more people on guard." More than one get wounded but lost nothing. Only happen if there were 2 or more people left in shelter.
Major "Someone noticed our shelter had been left unguarded for the night and stole our things. We don't know who it was." Lost many things.

Morale fall

Only happen if no one left in Our Shelter at night
Critical "...so they put a fight and did some harm."

"[Character] was wounded and the attackers walked off with many valuable things. We should put more people on guard."

"[Character] and [Character] were wounded and the attackers took a few things. We should put more people on guard."

Some one get wounded and lost many things.

More than one get wounded and lost few things.

Morale fall

Happen with High or Extreme danger level

There are two possible cases if supplies were taken. If there was a survivor who was wounded, the attackers would take less supplies, otherwise they would take many valuable items. This can be switched for player's purpose by leave game to restart the day and get desired result.

For example: If the character who was wounded already was "Slightly wounded", better restart day to take the text "None of us was wounded...", but also "...but the attackers walked off with many valuable things." as compensatory damage. So the character won't be wounded or worse. Or else if character was normal, better let they get hurt to "Slightly wounded" but save lot of valuable items.

Defend against raids

There are many ways to protect your shelter and your supplies during a raid. The main ways are to assign Guards and to Board Up or build a Reinforced Door using the workbench. Other ways include keeping weapons in the shelter for the survivors at night and making sure that guards are not Sick, Wounded and/or Exhausted. If a survivor is exhausted, they will automatically go to sleep even if they are assigned as guard, which means the shelter will be unguarded if no other survivor is assigned guard duty.

If no one (i.e. the only survivor has gone out to scavenge) is left in the Shelter at night, a raid will always be successful.

In that case, the Day log will show the following text:

"Someone noticed our shelter had been left unguarded for the night and stole our things. We don't know who it was."

No Guard One Guard Two Guards Roman Roman & Other
No
Boards
50% chance to defend against Low (See 1. below the table) 50% chance to defend against Low Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Defend

Extreme: Raided

One
Board
50% chance to defend against Low 50% chance to defend against Low Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Defend

Extreme: ???

Two Boards 50% chance to defend against Low (See 2. below the table) Low: Defend

Moderate: Raided

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Barely Defended

Extreme: Raided

Defended
Three Boards 50% chance to defend against Low (See 3. below the table) Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High: Defend

Extreme: Raided

Low: Defend

Moderate: Defend

High: Barely Defended

Extreme: Raided

Defended
Reinforced Door Low: Defend

Moderate: Defend

High: Raided

Extreme: Raided

Low: Defend

Moderate: Defend

High:

50% chance to defend(Test with Marko)

Extreme: Raided

Defended Defended Defended

1. In v1.4.1 this is no longer true. With no guards, no weapons, no boards and low raid level: I got raided 10 times (out of 10) with damage level major (50%) or critical (50%).

2. In v1.4.1 this is no longer true. With no guards (only Roman in the house; he was wounded and sleeping in bed), enough weapons, two boards and low raid level: I got raided 10 times (out of 10) with damage level minor (100%).

3. In v1.4.1 this is no longer true. With no guards, enough weapons, three boards and low raid level: I got raided 10 times (out of 10) with damage level minor (90%) and damage level none (10%) however the guy left in the house was still slightly wounded.

Guard

Guarding is the best way to defend against raids.

Guarding

The most effective way to defend against raids is to assign survivors as guards. The more survivors assigned as guards, the more defended the shelter becomes. In most cases, two survivors guarding would be enough. However, survivors that are tired, wounded and/or sick would get worse since they were not allowed to rest.

Sleeping survivor counts as about one fourth of guarding one.

While it's safest to have two people on guard with Boards and a Reinforced Door, Roman is far better at guarding and he alone is viable for guarding against even high levels of raids. Anton, Katia (need more tests), and Emilia (need more tests) are significantly worse as guards, even when with other characters. Marko is decent at guarding while Katia is slightly worse.

* = This character is only available in "The Little One" Expansion.

Characters Guard proficiency Note
Anton Low
Arica Normal
Boris Slightly High need more tests to confirm
Bruno Normal
Cveta Low need more tests to confirm
Emilia Slightly Low need more tests to confirm
Katia Slightly Low need more tests to confirm
Marin Normal
Marko Normal
Pavle Normal
Roman High
Zlata Normal
Christo * Unknown
Henrik * Unknown
Irina * Low need more tests to confirm

Note: these are in case assumed survivors were full armed and at least slightly wounded or slightly sick.

  • Two guards without Board Up can protect shelter against Low level
  • Two guards with three Board Up can protect shelter against High level.
  • Two guards with Reinforced Door can protect shelter against Highest level.
  • Roman with three Board Up can barely protect shelter against High level.

Board Up

Note: these are in case assumed survivors were full armed and at least slightly wounded, slightly sick.

  • One Board Up can't protect shelter against Low dangerous level of raid even with one people guarding.
  • Two Board Up can't protect shelter against Low level without guarding.
  • Two Board Up can protect shelter against Low level with one people guarding.
  • Two Board Up can't protect shelter against Normal level even with one people guarding.
  • Three Board Up can't protect shelter against Low level without guarding.
  • Three Board Up can protect shelter against Normal level with one people guarding.
  • Three Board Up can't protect shelter against High level even with one people guarding.

Reinforced Door

Note: these are in case assumed survivors were full armed and at least Slightly wounded, Slightly sick.

  • The Reinforced Door can't protect shelter against High dangerous level of raid even with one people guarding.
  • The Reinforced Door can protect shelter against Normal dangerous level without guarding.

Rush reinforce door is recommend if the group had had only two people. Or else player won't able to protect Our Shelter with highest dangerous level of raid since need one for scavenging and only one left for guarding.

Providing Weapons

If there were no weapons or not enough for everyone, the survivors tend to was wounded against high and highest dangerous level of raid. It seem whether survivors had no weapons or not enough, it still counts as having no weapons.

  • "Thankfully we were all armed."
  • "Too bad we have no weapons..."
  • "We had weapons but not enough for everyone..."

The ranged weapons expected to be far more better than melee weapons at defense (need more tests to confirm). Nonetheless they cost 3 Ammunition for each gun per people. Range weapons will not be used as weapons when defend against raid if Ammunition were ran out. However, leaving 1 ammunition for guarding (assume you have guns) and taking the rest on a scavenge trip can save ammo while you look for more.

  • "Ammunition we used up to chase them off:"

The Helmet and Military Vest slightly increases the defence of the shelter (need more tests to confirm).

Alternative methods to protect items

  • Valuable items can be prevented from getting stolen by other non-traditional methods, like:
    • Not taking unneeded items from piles inside the shelter, as only items from the "Our Things" menu can be stolen. This does not prevent attacks, only things being stolen, so any additional survivors left at the shelter can still get wounded. This is especially viable for a Marko solo run, as it is impossible to defend the shelter until another survivor can be found.
    • Letting the scavenger take them during the night, and possibly stash them at any other location (items are safer in city locations because they cannot be taken; with one notable exception being the Supermarket after the hostage scenario, a woman will come to the location and take things from piles even if she is not allowed the time to do so from exiting quickly). Note that in the cases of a sole survivor living at the shelter, a bug causes morale penalty even if nothing is stolen and the survivor scavenges during the night. There is one safe location in the Supermarket that the woman cannot reach: the area over the entrance to the supermarket which requires jumping down off of the roof. Take from the piles nearest to the woman first, and shuffle things over the entrance.
    • Stashing the item in one of the buildings in the city (as ridiculous as it sounds, they are safer in some abandoned building than your poorly defended shelter)

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