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The Port is an scavenging location added in the Anniversary Edition.

Overview[]

The port consists of a dock and one building. It is the home of Karel, a smuggler who will offer to ferry your survivors out of the city using his boat. Informing you that he heard about your group from Franko, he tells you that he'll call on you in a few days.

Within 3 days, Karel will appear at your shelter, offering to take your characters out of the city in exchange for a costly 8 Jewelry. In the event the payment cannot be met, you can ask the smuggler to return at a later time.

The building has one grated door and one locked door. Taking from the piles in the locked room counts as stealing and is presumably Karel's room. If you return the day after meeting Karel for the first time, Karel will be gone and his loot will no longer be labeled as private, incurring no moral penalty.

There are three pieces of furniture that can be chopped with the hatchet for wood and fuel.

In the higher floors, the player can find Medications, Raw Food, and multiple Herbal Meds. In the locked cabinet on the same level where you can find Karel, there is a Broken Shotgun, a Broken Assault Rifle, and a Damaged Helmet that you can repair for use. Sometimes instead you could find a fully functional Assault Rifle and several Ammunitions.

If you return to the port after Karel visits you and you decide not to take him up on the smuggling offer, he will no longer be at the port. The private property piles in the locked room will also vanish after you refuse the offer.

The Last Broadcast[]

In The Last Broadcast DLC, the Port appears with a modified scenario. It is unlocked late in the game after important story events.

Description[]

The map itself is unchanged, but Karel is absent, replaced by a another ship captain, this one with a much larger boat, big enough to smuggle at least eight people out of the city. Speaking with him will prompt him to offer Esma and Adem passage out of the city for free, believing they had earned it with their actions with the radio. In both routes for the game, the game can be ended here by choosing to leave, this abandoning the radio.

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