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I don't feel too well, I think I have a fever...

Marin

Overview

Temperatures don't affect characters during the day, only at night.

Scavengers won't catch cold, it only affects those who stay at the shelter. When night passes, the game calculates events separately for the character who scavenges versus those at the shelter. This can be exploited in the Marko solo story, as letting Marko scavenge every night avoids all exposure, even when the temperature is -4°C.

Similar to Wounds, ill characters who use a Med only heal overnight, even when letting them scavenge or help neighbors. Apparently resting in bed doesn't improve character health. It's arguably better to not let them sleep at night (instead of guard) because if a raid happens and the patient gets killed, the Med is wasted.

However the bed still is necessary for resting if survivors can't afford Meds yet, as it prevents the disease from getting worse.

Brief table

Level of State Effect Cause Treatment Note
Normal No effect None None - This is the default state for the characters
Slightly Sick - Character makes negative comments

- Potential being better or worse depend on other crisis states

- Randomness by being cold too long

-Rare occurrance with no justifiable cause

- Using Herbal Meds, Medications

- Healed by nurse at City Hospital

- Being fed, rest in bed, not being Very Tired or worse have a chance to improve to normal

-Has a slight chance of getting back to normal on its own
Sick - Character makes negative comments

- Automatically go to rest while preforming tasks

- Combine with other crisis states makes movement slowdown

- Randomness by being cold too long

- Other crisis states without being treatment

- Using Medications

- Healed by nurse at City Hospital

- Other can help character to feed, heal
Severely Ill - Character makes negative comments

- Automatically go to rest while preforming tasks

- Combine with other crisis states makes movement slowdown

- Not able to scavenge

- Makes others who witness sick character become sad

- Randomness by being cold too long

- Other crisis states without being treatment

- Being Sick too long without treatment

- Using Medications

- Healed by nurse at City Hospital

- Being Terminally Ill after 2 days without treatment

- Being Terminally Ill after 1 day with other crisis states

- Other can help character to feed, heal

Terminally Ill - Slows down character movement

- Similar to "Severely Ill"

- Makes others who witness sick character become sad

- Randomness by being cold too long

- Being Severely Ill too long without treatment

- Using Medications - Other can help character to feed, heal

- Die after 2 day without treatment

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