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There are 55 Achievements that can be earned by playing through the Steam platform: 22 in the base game, 2 in the War Child Charity DLC, 8 in The Little Ones DLC, 4 in Father's Promise, 7 in The Last Broadcast, and 12 in Fading Embers.

Some of the achievements are not listed here yet. They will be added soon.

This War of Mine - base game

(you can get most of them in Stories too)

Icon - War is over

Epilogue: War is over

The dogs of war have been raging insanely all around for so long. Too long for many. But I survived and I hope I am not the only one.

Survive; have one or more of your survivors make it through to the end of the conflict.

Icon - Day7

Diary: Day 7

It's been seven days since we holed up here. Death is all around, but we've been lucky to keep everyone alive - so far...

Have all your survivors make it to day 7.

Icon - Effing snow

Diary: Effing Snow

Fucking snow. It buried half of the city so deep that we can't get there. No point waiting for the snow plows...

Enter Winter.

Icon - Finished ransacking

Diary: Finished Ransacking

We've explored every nook and cranny of our abode and there's nothing useful left to find. We must venture outside.

Loot everything within your shelter.

Icon - Bless the radio

Note: Bless the Radio

The radio is useful beyond expectations. We get the news and it's so good to be reminded of normal life and the wide world.

Build a radio.

Icon - Distilled gold

Note: Distilled Gold

We finally managed to distill some moonshine. In a city under siege food and alcohol are always in high demand.

Create Moonshine.

Icon - Doubled the watch

Note: Doubled the watch

It's crucial to secure our place against night intruders. Two persons watching out for thieves can also watch out for each other.

Put two people on Guard duty at the same time.

Icon - Miraculus recovery

Diary: Miraculous Recovery

This recovery from a grave illness proves that medicines work miracles. Or perhaps some of us have really robust immune systems.

Bring a survivor from ''terminally ill'' to ''slightly sick''.

Icon - Patched up end ready to go

Diary: Patched Up and Ready to Go

What good fortune, not only we managed to dress this critical wounds, but they are healing nicely. Someone must be praying for us.

Bring a survivor from ''lethally wounded" to "slightly wounded".

Icon - Back from the brink

Diary: Back from the Brink

With just kind words and deeds, we helped one of us survive the darkest depression that can kill just as dead as a bullet.

Bring a survivor from "broken" to "sad".

Icon - Hostels open

Diary: Hostel's Open!

We have now enough beds for everybody - that is, everybody but the one that has to go out and search for stuff.

Build enough beds for all of your survivors (i.e. 2 beds for 2 survivors - contrary to what the description says).

Icon - Shooting for five stars

Diary: Shooting for Five Stars

For the first time since we wound up here all of us ate a hot meal. Let's not get accustomed yet.

Have all your survivors eat a meal prepared on the Stove .

Icon - First blood

Diary: First Blood

One of us survived our first brush with violent death. We hope against all odds there will be no more encounters like that.

Have a Survivor survive combat while out scavenging.

Icon - Creature comforts

Note: Creature Comforts

Our place is starting to resemble a proper home. Let's furnish it so we can live in a relative comfort, it keeps the spirits up.

Reach the maximum level of comfort in the shelter (when the "Some thoughts" note says "Our shelter feels almost like home...")

Icon - Traces of lives

Diary: Traces of Lives

Every building we visit has a story to tell. I'm wondering sometimes what kind of story we'll leave behind...

Read a note (the magnifying glass icon) while scavenging.

Icon - We have wintered

Diary: We Have Wintered

The winter's gone. The freeze is over. We made it through... everyone made it! Amazing.

Survive the Winter without losing anyone.

Icon - We made it

Epilogue: We made it!

In the beginning, we didn't hope we'll all make it. So many died. And yet we're still here. This surely means something... right?

Have all starting survivors make it through the war.

Icon - Weve been everywhere

Diary: We've Been Everywhere

We've combed through all the neighborhood, it's harder and harder to find anything useful. This war can't end soon enough.

Visit all possible locations on the map in a single playthrough.

Icon - We made a stand

Diary: We Made a Stand

The bandits came in packs like dogs driven mad with hunger. We beat them back every night. And everyone survived. A miracle.

Survive the Outbreak of Crime without losing any items or taking any wounds.

Icon - A bit of indulgence

Note: A bit of Indulgence

For the first time we all indulged our addictions. It keeps the spirits up, and damn the health issues, we can die tonight anyway.

Have enough coffee and cigarettes for your survivors in 1 day.

War Child Charity DLC

Icon - Helping children

Note : Helping Children

It’s the children who suffer the most during war. They need all the help they can get. Thank you!

Awarded for purchasing the War Child DLC.

Icon - Street art

Note: Street Art

War can’t shut people’s mouths. Sometimes graffiti speaks more than a thousand words.

Find all Street Art pieces in the War Child DLC.

The Little Ones DLC

Icon - The school of life

Note: The school of life

It's crucial that kids learn to survive on their own. What if we don't come back one night?

Teach the kid everything you can (crafting: Fuel, Filter, Cooked Meal, Raw Food, Bandages, Homegrown Tobacco, Roll-up Cigarette, Cigarette, Quality Roll-Up, Fertilizer, Herbs, Vegetables).

Icon - Our future

Diary: Our future

We made it! Schools will reopen soon. From now on, kids will live a normal life again.

Survive the war with a child in tow.

Icon - Avoid the worst

Note: Avoid the worst

Attacking a place that shelters a kid... Atrocious! We stand together to protect our little one!

Successfully defend the shelter against a raid while a child is present.

Icon - Better days

Note: Better days

Kids... they sometimes seem to be far away from this war. It's heartwarming.

Make a child content.

Icon - Bond for life

Diary: Bond for life

At least the kid has a new playmate. Maybe it will even be a break from our daily routine here.

Form a bond between an orphan and an adult (signified by the child calling the adult uncle/aunt).

Icon - Everybody got to learn

Note: Everybody got to learn

Solidarity. That's the first thing we have to teach to our children.

Teach the kid 5 activities and make it perform them at least once.

Icon - Our own playground

Diary: Our own playground

We wish we could be kids again and have fun with practically nothing.

Have the kid build a toy (Ball or Jumping Rope) for themselves.

Icon - No more tears

Note: No more tears

Nothing is more beautiful to see than a child smile and play again.

Bring a child from "broken" to "sad".

This War of Mine - Anniversary Edition

Icon - Exodus

Epilogue: Exodus

Safe at last, I looked back at the burning city and wept. I wished that all who wanted to leave it could do so. Escape from Pogoren.

Escape from the city using Karel's services.

Stories - Father's Promise

Icon - The truth

Diary: The Truth

Faced my demons and learned the truth of that horrible night.

Finish the Stories - Father's Promise DLC.

Icon - Home shelled home

Diary: Home Shelled Home

Finally found a way back to the old apartment. Or whatever was left of it.

Build makeshift bridge at your shelter.

Icon - Compassion

Diary: Compassion

The hoodie meant the world to Amelia, but war turns everything upside down. This piece of cloth was crucial to this woman’s health. Maybe life.

Leave the hoodie to the woman at the City Hospital.

Icon - The doctor

Diary: The doctor

The stakes were high, but I could not stay idle. I killed those soldiers, but I saved the doctor.

Kill two soldiers interrogating a doctor at the Toy Store.

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