Overview[]
Character States are states which reflect character health. There are 6 major categories of character states: Mood, Hunger, Illness, Wounded, Tiredness, Sleep, and as of the Final Cut update, a "Pregnant" state exclusive to Livia. Each of the 6 states are affected by characters' actions and have a close relationship to each other. The player must watch and manage character states throughout the game, or else a character can end up dying. In the beginning, 2 random character starts either slightly sick or slightly wounded.
Some characters are less likely to get injured/sick and have a much quicker/better chance at recovering. Marko and Bruno, for example, are less vulnerable to illnesses and injuries and recover faster than Katia.
Brief table[]
State | Worst effect | General cause | General treatment | Effect to other states |
---|---|---|---|---|
Moods | - Disabled all regular functions at the worst level
- Commit suicide - Leave Our Shelter |
- Commit crime like theft, murder
- Refuse to aid people |
- Aid people
- Drink Moonshine, Pure Alcohol - Avoid committing crimes - Being well fed |
None |
Hunger | Starving to death | Not being fed | Being fed | Makes Wounded, Illness, Moods worse |
Wounded | Death | Get hurt from scavenging, raids. | Using
bandages or get help at the city hospital |
Makes Wounded, Illness, Moods worse |
Illness | Death | Randomness by being cold too long | Using Herbal Meds, Medications | Makes Wounded, Illness, Moods worse |
Tiredness | Disabled all regular functions at the worst level | Not enough sleep, Using a pickaxe (The Last Broadcast) | Sleep in bed | ? |
Sleep | Very Tired | Sleep without bed | Being tired | |
Pregnancy | None | - Cannot run
- Cannot leave the shelter under any circumstances (ie scavenging, aiding neighbors) - Cannot guard shelter at night |
? | None |