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Ceasefire
Ceasefire - The long awaited ceasefire finally came into force, eventually putting an end to the fighting in Pogoren. Those who managed to survive the war in Graznavia would never forget it.

–Epilogue

Overview[]

The ending credits occur after either beating the game or during the game over screen. To beat the game, the player must survive until the ceasefire day.

It takes a random predetermined number of days to reach the ceasefire day, depending upon which Group of Characters was chosen. The Radio will give advance notices as the ceasefire day draws near.

Group Winter? Ceasefire day Comment
Katia, Bruno, Pavle Winter recently passed it seem(17) 42, 45 The "Outbreak of Crime" event starts at day 11.

Katia is a good trader, so if possible, always use her to trade.

Bruno is a good cook, so if possible, always use him to cook.

Pavle is fast; he and Katia have the same amount of backpack slots at 12, so if you have to fight while scavenging, Pavle can run for his life to find a hiding spot, while Katia would most certainly die if being shot at while trying to find a hiding spot. Melee is a different story; both might survive, but Pavle has a better chance of surviving if he runs for a hiding spot. Katia, if she tried to run, would have a better chance of surviving than if she faced the person head-on. But if you take wounds into account, then it really depends.

Pavle, Bruno, Marko Winter recently passed it seem(17) 45 The "Outbreak of Crime" event starts at day 36.

Marko is a great scavenger with 15 spots, so if possible, always use him to scavenge.

Pavle is fast, if he is content and well fed, he would be a great person for hit and runs.

Bruno is a good cook, so if possible, always use him to cook

Cveta, Pavle, Anton, Zlata No(22) 42,45 Anton is weak as a guard.

Zlata plays the guitar the best, this will lead towards a good mood boost when she plays it.

Pavle can also play the guitar, but not as well as Zlata

If at all possible, Zlata should always play the guitar, since Pavle is in the second to worst tier, right after the people who can't play.

Bruno, Roman, Arica No(22) 43, 45 Roman is strong as a guard so it's recommended that you use him as a guard after nightfall and use Arica to scavenge.

Bruno is a good cook, so it would be a good idea to use him to cook.

Boris, Emilia, Marin Yes(-1) 25, 36 "It Is Getting Very Cold" .

Boris is slow, really slow, and loud, but has a big backpack capacity and is a good fighter, so if the area isn't dangerous, use him to scavenge.

Emilia is not good, she doesn't have any special benefits, can't guard, and is very cold hearted, so she would be best used to stay at base, or as a back up scavenger as she isn't useful and Marin is a good person to have stick around.

Marin is a handyman, he uses less resources to make stuff, unless the item requires almost no resources, and other survivors can take over for him if he needs to do other work.

Arica, Marin, Katia Yes(-1) 25, 36 "It Is Getting Very Cold" event.

Arica is sneaky, she is a very quiet runner, and good at combat, so if clearing out an area, use her.

Marin is a handyman, he uses less resources to make stuff, unless the item requires almost no resources, and other survivors can take over for him if he needs to do other work.

Katia is a good trader, and has the highest inventory slots out of the three, so if an area is safe, use her to scavenge.

Anton, Cveta No(22) 32 Anton and Cveta receive frequent help from neighbors in the first few days.

Anton is weak as a guard while there are only 2 survivors. Building a Reinforced Door as soon as possible is recommended.

Zlata, Emilia No(22) 32 Zlata and Emilia receive frequent help from neighbors in the first few days.

Emilia is weak as a guard while there are only 2 survivors.

It is recommended that you Board Up any windows as soon as possible.

Marko No(22) 32 Marko will receive frequent help from neighbors during the first few days.

Due to the difficulty of playing as only one character at the start, it is recommended that players avoid dangerous enemies at all costs until the player has either found or received a strong weapon from a trader or another character has joined Marko.

The "Outbreak of Crime" event starts on day 11.

Roman, Katia Winter is coming(14) 25 Due to Roman's smaller inventory size of 10, it is recommended that players use Katia to scavenge after nightfall, as her 12 inventory slots allow for the carrying of more items. However, Roman is still a great choice for clearing locations of hostile enemies due to his callous nature. He's also great for guarding the shelter.

The "Outbreak of Crime" event starts on day 4.

Marin, Arica, Katia Winter is coming(14) 25 The "Outbreak of Crime" event starts on day 4.
Emilia, Roman Winter recently passed it seem(17) 42, 45 Emilia is weak as a guard, but she has the same amount of inventory slots as Roman, so she should scavenge while Roman guards.

Roman is a skilled fighter, he is also strong at guarding, so he should guard.

Epilogue[]

The photos shown in the Epilogue are the consequences of character's actions during events. There are 5 types of events which affect a character's ending.

The Epilogue can only be re-watched, if the player reached the ceasefire day.

Type Descriptions Affect to endings
Aid event Help requests from neighbors Helping them adds one point toward Good ending, refused to help or ignored the visitor plus one point toward Karma ending.
Gift event Aids from neighbors Doesn't affect ending.
Survivor event Abandoned Our Shelter, death from Survivor Adds one point toward Karma/Sad ending for each death or abandonment.
Moral event Help people in certain locations Helping them adds one point toward Good ending, refusing to help adds one point toward Karma ending.
Crime event Stealing and murder actions Murdered or robbed adds one point towards Karma ending.
Ceasefire event End of fighting Doesn't affect ending.

Aid event[]

Name Description Affect to ending
Buried alive A shell hit a nearby tenement and some people were trapped under the rubble. [Survivor] helped pull them out It likely leads toward a good/happy ending
Grateful daughter A daughter of one of the people we had saved earlier came to thank us and gave us her mother's earrings. It likely leads toward a good/happy ending
Grateful daughter We told a daughter of one of the people we saved to keep the earrings she wanted to give us as a token of gratitude. It likely leads toward a good/happy ending
Plea for help Out neighbor felt unsafe and asked us to help board up her windows. We did that. It likely leads toward a good/happy ending
Desperate cry for protection A frightened neighbor asked us to protect her against bandits. [Survivor] agreed to help her. It likely leads toward a good/happy ending
Neighbors in need Our friendly neighbors came to ask us for help in reinforcing their shelter. We were happy to help. It likely leads toward a good/happy ending
Saving life Our neighbor's children asked us for medication for her. We shared the little we had with them. It likely leads toward a good/happy ending
Saving life Our neighbor's children asked us for medication for her, but we decided we needed them more. It likely leads toward a sad ending
Hungry children The children we had helped earlier came to ask us for food. We shared with them. It likely leads toward a good/happy ending
Desperate cry for help We helped take out ill neighbor to the hospital. It likely leads toward a good/happy ending
Indecent proposal One of our neighbors asked us to help him rob some rich family and we did that. It likely leads toward a sad ending
Indecent proposal When one of our neighbors asked us to help him rob some rich family, we refused. It likely leads toward a good/happy ending
Hospital heist Our neighbor sought our help in robbing a hospital warehouse. Shamefully, we agreed. It likely leads toward a sad ending
A sniper's victim Our neighbor's brother got wounded by a sniper's bullet. [Survivor] helped carry him to safety It likely leads toward a good/happy ending
Helping each other We helpeds a man get medication for his father It likely leads toward a good/happy ending
Rebel investigation Rebel soldiers asked us if our neighbor had stolen supplies from a humanitarian aid container. We confirmed he did it. It likely leads toward a sad ending
Rebel investigation Rebel soldiers asked us if our neighbor had stolen supplies from a humanitarian aid container. We lied to them and denied it. It likely leads toward a good/happy ending

Gift event[]

Name Description Affect to ending
Selfless gift A friendly neighbor shared his food with us. It likely leads toward a good/happy ending
Someone offered us help None It likely leads toward a good/happy ending
What happened to Anna? Someone asked us to keep some meds for his girlfriend, but she didn't come to collect them. It likely leads toward a good/happy ending
Unexpected gift Our neighbor brought us a supply of wood to help us last through difficult times It likely leads toward a good/happy ending

Survivor event[]

Name Description Affect to ending
[Survivor] died [Survivor] was killed while looking for supplies. It becomes a dead ending
[Survivor] died [Survivor] died of severe wounds. It becomes a dead ending
[Survivor] died If we had medicine, we could have saved [Survivor] from death It becomes a dead ending
[Survivor] died [Survivor] starved to death It becomes a dead ending
[Survivor] died [Survivor] froze to death It becomes a dead ending
We lost [Survivor] [Survivor] couldn't take it anymore and committed suicide It becomes a suicide ending
[Survivor] left us [Survivor] abandoned our shelter and did not return. It becomes an abandoned ending
[Survivor] left us [Survivor] stole our supplies and left us on our own It becomes an abandoned ending

Moral event[]

Name Description Affect to ending
Girl in peril [Survivor] saved a girl from a drunken soldier It likely leads toward a good/happy ending
Starving man [Survivor] shared our food with a starving man It likely leads toward a good/happy ending
Father and child [Survivor] helped a man who was wounded by a sniper while coming home to his sick child It likely leads toward a good/happy ending
Aid request We gave away some goods to help the hospital. It likely leads toward a good/happy ending
Violent skirmish Several soldiers were killed by [Survivor] It likely leads toward a karma ending

Crime event[]

Name Description Affect to ending
Tough decision [Survivor] robbed someone, taking almost everything they had It likely leads toward a sad ending
Difficult choice We robbed a defenseless elderly couple It likely leads toward a sad ending
Difficult choice We robbed a man and his sick father It likely leads toward a sad ending
Blood on our hands [Survivor] murdered a defenseless victim It likely leads toward a karma ending
Blood on our hands [Survivor] killed a bandit It likely leads toward a good ending
Blood on our hands [Survivor] murdered an armed but neutral civilian It likely leads toward a karma ending
Violent murder [Survivor] murdered several people It likely leads toward a karma ending
Fight for survival [Survivor] encountered several bandits and managed to kill them. It adds a .5 point towards good/happy ending in the theory youve killed merciless bandits and turn save others.

Ceasefire event[]

Name Description Affect to ending
Ceasefire The long awaited ceasefire finally came into force, eventually putting an end to the fighting in Pogoren. Those who managed to survive the war in Graznavia would never forget it. No Effect

Types of endings[]

Ending1

The ending appears after the Epilogue

There are a total of 7 types of ending for each character. The ending can occur after the ceasefire, if all survivors die, or if the last playable character has abandoned the shelter.

Dead Ending- Appears if a character died.

Suicide Ending- Appears if a character committed suicide.

Abandoned Ending- Appears if a character left the party.

Rejected Ending- Appears if a character asked to join the shelter but was rejected.

Karma Ending- Appears if a character survived and killed too many innocent civilians.

Sad ending- Appears if a character survived and didn't commit many crimes, but did not experience enough good interactions- such as helping other civilians through game events.

Good Ending/ Happy Ending- Appears if a character survived, committed few crimes, and experienced enough good interactions.

There is also a generic ending for when an adult leaves the shelter with a child, which reads: "One night, [Adult name] left the shelter taking [Child name] with him/her. They somehow managed to reach a refugee camp, where they spent the rest of the war."

If the characters survive the war via evacuation from the Port, their endings will acknowledge the fact with a few altered texts, but otherwise are the same.

Character endings[]

Anton[]

Ending
Type
Ending Description
Dead "Anton will never get his award. Despite his students sacrifice, he did not manage to survive. The theorem he can prove, the students he could lead and inspire - all gone."
Suicide "Even great minds can break under pressure. Consumed by guilt, Anton chose to take his own life. The sacrifice of his students was in vain."
Abandoned "One night, Anton waited patiently for the right moment and slipped out the door unnoticed. His further fate is unknown."
Rejected "It's a pity but Anton had to seek shelter elsewhere. Who needs a scientist when we can die tomorrow?"
Karma "After the war, Anton put his brilliant mind to the singular task of ensuring his own safety. He left the country and the pursuit of knowledge. He works now as an analysts for a large investment bank."
Sad "Anton managed to stay alive but war scarred him for life. He never again found the courage to attach emotionally to anyone and devoted himself entirely to the pursuit of abstract knowledge."
Good "While war left deep marks on Anton's character, he returned to teaching with new found determination. And while too old for the Fields Medal, he's still eligible for the equally prestigious Abel Prize."


Arica[]

Ending
Type
Ending Description
Dead "Tough girl as she was, Arica died. Harsh reality of living in a ghetto could not be compared to the horrors of war. What would have become of her if she'd survived? We will never know."
Suicide "Troubled Arica couldn't take it anymore and killed herself. It turns out she was much more sensitive and fragile than she showed."
Abandoned "Arica left the shelter without a word. She resurfaced later on as a juvenile gang leader."
Rejected "We decided that Arica couldn't stay with us. We would be better off without her."
Karma "Although Arica survived the war, she found it difficult to adjust to normal life. She did not trust anyone and relied only on herself. Presently, she is serving a sentence for burglary."
Sad "Arica survived the war, though remained mistrustful of others. The horrors she'd witnessed made it difficult for her to find friends. She was afraid of starting a family, not believing she'd make a good parent."
Good "After the war Arica gave her father a symbolic funeral, and kept his picture. Despite the horrors she witnessed, she managed to start a family and tried to be a better parent than her father had been."


Boris[]

Ending
Type
Ending Description
Dead "Luck has finally abandoned Boris, not much of a surprise to him. His strength was not enough to keep him alive. In a just universe, he'd be with his son now."
Suicide "Boris couldn't take it anymore and took his own life, haunted by the memory son's and girlfriend's fate. Maybe he is reunited with them now."
Abandoned "Boris disappeared one night without a trace. He died of liver failure a few years after the war."
Rejected "We decided that we couldn't accept Boris after all. Let's hope he had better luck elsewhere."
Karma "While Boris survived the war, he grew increasingly hateful towards others and spent several years on futile search for the sniper who shot Ana. He died from the injuries suffered in drunken altercation with a man he accused of being her killer."
Sad "Boris managed to see the end of war and tried to put his life back together, mostly with no avail. The memory of his son's and girlfriend's fate haunted him till the end of his days."
Good "Boris won over everything that war threw at him and used his grit and strength to help others rebuild their lives. The memory of Ana's sacrifice and Luka's faith supported him till the end of his days."


Bruno[]

Ending
Type
Ending Description
Dead "Despite his valiant struggle, Bruno didn't make it through the war. The fate of his friend he was worried about remains unknown."
Suicide "After having lost all hope, Bruno tied the noose around his neck. His last thoughts was of his last friend, and of what could have been but wasn't mean to be."
Abandoned "Bruno left the shelter one night. He was trying to reach his friend and got shot while attempting to slip between army pickets."
Rejected "Bruno was denied refuge in the shelter. His fate beyond that day remains unknown."
Karma "After the ceasefire Bruno went looking for his friend. Her neighborhood witnessed heavy fighting, and most of the houses were reduced to ruins. She was nowhere to be found, and her neighbors did not know what happened to her. Bruno never saw her again."
Sad "After the ceasefire Bruno went looking for his friend. Her neighborhood saw heavy fighting, and most of the houses had been reduced to ruins, but she found shelter in the basement which held. Eating rats and scavenging scraps of food, she somehow managed to survive. Bruno felt responsible for her misery. He has never forgiven himself."
Good "After the ceasefire Bruno set off looking for his friend. Her neighborhood saw heavy fighting and the majority of the housing had been reduced to ruins, but she found shelter in the basement which somehow held. Despite the hardships she managed to survive and was happy to see Bruno alive as well. They remained friends to this day."
  • Bruno is one of the half of characters who are dead in the Abandoned ending. He has an unfortunate fate leading to his demise while trying to reach his friend.
  • He is one of the only two characters whose method of suicide is described, the other is Emilia: he hangs himself while she slits her wrists.
  • There is not much difference between his Sad and Good endings. However his Sad ending depicts his friend's struggle for survival by eating rats and scraps of food, which makes Bruno feel very guilty.


Cveta[]

Ending
Type
Ending Description
Dead "What answers could have Cveta found for all the difficult questions her pupils could pose, had she lived to see the end of the war? Now the children will have to find them on their own."
Suicide "Bitter, unable to face the harsh reality of war any longer, Cveta committed suicide. Her students will have to rely on someone else to help them recover from the trauma of war."
Abandoned "Cveta quietly left the shelter, leaving no word behind. She somehow managed to survive the war, but didn't return to teaching."
Rejected "We decided that maybe others could make good use of Cveta's abilities. After all, we had no kids to care for, which was probably for the best."
Karma "Cveta saved her own life, but not the internal fire that gave it a purpose. Disillusioned and bitter, she never returned to teaching and withdrew from public life, scraping a living on her meager disability pension."
Sad "With the children returning to school, Cveta couldn't help herself from getting back to the familiar routine that once again gave a purpose to her life. But she never got rid of the fear for her pupils and of the returning nightmares."
Good "The war didn't extinguish the flame that drove Cveta to give everything to her calling. And one day, she got a visit from a former pupil - the same who made a frantic call one Friday to make sure that his old school had really been evacuated."


Emilia[]

Ending
Type
Ending Description
Dead "Emilia joined the long list of casualties of this destructive conflict. The fact that she was young and well-off didn't matter. War makes everyone equal."
Suicide "Broken by the horrors of war Emilia slit her wrist. As the blood flowed from her veins, she thought about her murder sister and father. She would see them again, soon."
Abandoned "One night, Emilia took off alone and unnoticed. Unlikely as it might sound, she surfaced years after the war as a corporate lawyer abroad."
Rejected "Emilia was refused refuge in the shelter. She was very determined to survive, so she might still have made it."
Karma "Emilia survived the war, but it has left its mark on her. She was diagnosed with post-traumatic stress disorder. She had developed anxiety and hatred towards men. She opened her private legal office, but it hasn't been doing particularly well."
Sad "After the war Emilia wanted to forget, so she left the Pogoren and went to USA where she joined a law firm. She makes good money, her father would be proud. However, she's troubled by waking nightmares and has developed hatred towards men."
Good "After the war Emilia became a public prosecutor in Pogoren. She used her law expertise in trials of war criminals who were brought to justice. She has never found out who the murderers of her family were, but deep inside she hopes they got what they deserved."


Katia[]

Ending
Type
Ending Description
Dead "Katia never found her parents, but they did find her grave one day with her war diary buried alongside. They published it without any alterations. It became a bestseller."
Suicide "Unable to cope with what had transpired, Katia broke down completely. She was found dead, her hand still clutching her war diary. Her parents never learnt about her fate."
Abandoned "Katia left the shelter one night, leaving behind her war diary. It was passed to her distraught parents, who published it after a few years."
Rejected "Katia's smooth talking didn't secure her a place in the shelter. Unfortunately, she was later captured by the military and spent the rest of the war imprisoned. She never spoke of what happened to her in captivity."
Karma "After the war Katia located her parents in a refugee camp abroad, but they were no longer the people she knew. They remained abroad, where they're struggling to forget the past. Katia has burnt all her notes and she never writes about the war."
Sad "Katia used her contacts to find her parents in a refugee camp abroad. She returned to her city, but they refused and once again they were separated. After a few years they passed away and only then did Katia find the determination to publish her war diary."
Good "Katia used her contacts to find her parents in a refugee camp abroad. She brought them back to the city and helped them rebuild their house. Soon after that she published her war diary, which became a bestseller and drew widespread attention to the fate of civilians during war."


Marin[]

Ending
Type
Ending Description
Dead "These hardened hands will never again make anything right neither for Marin, nor for anyone else. The tragic story of this man came to an end. Maybe he finally found peace."
Suicide "Having lost everything, overcome by grief and remorse, Marin committed suicide. He was buried in a shallow grave like so many other victims of war."
Abandoned "One night, Marin left the shelter, taking the action figure he had mentioned with him. He disappeared without a trace."
Rejected "Marin had to seek luck elsewhere, however useful he might have turned out to be."
Karma "Marin survived, but scarred for life, and not just physically. He opened a small repair business in a rented basement, sleeping under the workbench. Soon, he was booted out for lagging with his rent as he kept spending all income on booze. He died in a hospice of liver failure."
Sad "Marin cheated death again and saw the end of fighting. Although he remained plagued by the survivor's guilt, he set about rebuilding his life and soon he was running a small repair business, again. He kept the action figure on his workbench but never found the courage to look for its previous owner."
Good "Surviving the war, Marin set about finding the boy who once brightened his day. His efforts proved futile so he rebuilt his house and kept the action figure in the shop window. And one winter afternoon, the entrance bell rang and the familiar smile has once again filled Marin's workshop - and his life - with light."


Marko[]

Ending
Type
Ending Description
Dead "For all his efforts Marko was rewarded with a shallow grave. Maybe his wife and daughters will find it someday, on condition that they managed to survive the persecutions themselves."
Suicide "Broken, Marko lost all of hope of over reaching his wife and daughters. Along with hope, he also lost his will to live on. He left them a goodbye letter. But no one passed it on to them."
Abandoned "Marko slipped out of the shelter one night, leaving no notes behind. He died, betrayed by a smuggler, while trying to reach his family."
Rejected "It was a tough decision but there were reasons why Marko could not stay in the shelter."
Karma "After the war, Marko set out to find his family. The refugees from the city had been brutally persecuted. There was no trace of Alina or the girls. Marko hoped against the odds they did not end up in one of the many mass graves scarring the countryside. Would he ever see them again?"
Sad "After the war, Marko set out to find his family. the refugees from the city had been brutally persecuted. Alina and the girls survived, but what they went through scarred them forever. Marko never spoke of the horrors he'd witnessed, either. Would life ever be normal again?"
Good "After the war, Marko found his family, who managed to avoid the worst atrocities hidden away by a friendly country family. They came back to Pogoren along with other people. Normalcy returned to the city. Buildings were rebuilt. Schools and shops reopened. Life went on."


Pavle[]

Ending
Type
Ending Description
Dead "Sadly, Pavle died. Will his family come back to Pogoren to visit his grave one day, or would it be too painful, a reminder of what they had gone through? Do the dead even care?"
Suicide "The only thing that kept Pavle going was the hope of seeing his son again; having lost that hope, Pavle did not want to carry on and committed suicide."
Abandoned "Pavle decided to leave the shelter one fateful night. The next morning he was shot in the back, running from the bandits."
Rejected "Pavle was not welcome in the shelter. He was forced to fend for himself."
Karma "Pavle survived the war. He tried to find his wife and son, but despite his best efforts he could not trace them. He decided to stay in Pogoren hoping his son would find him there one day. That day never came."
Sad "Pavle survived the war. He tried to find his wife and son, but despite his best efforts he could not trace them. He decided to stay in Pogoren hoping his son would find him there one day. Years have passed, and he is still waiting."
Good "Pavle survived the war. After months of searching, despite numerous difficulties, he managed to find his wife and son, who had sought refuge in France. He went there to live with them. They never came back to Pogoren."


Roman[]

Ending
Type
Ending Description
Dead "As so many other tough-as-nails guys, Roman didn't make it. His motivations will remain unknown to his buddies, and some of them still think he betrayed them."
Suicide "Unable to accept the reality in which he had to live, hating himself for not being stronger and more in control of his life, Roman killed himself. He left no notes or goodbye letters."
Abandoned "Roman disappeared from the shelter one night, leaving no note. He survived the war but was soon arrested for murder and sentenced to fifteen years in prison."
Rejected "Roman had to seek shelter elsewhere. His military background was deemed more of a problem than an asset."
Karma "Roman survived the war. Tortured by his past, he started doing hard drugs and a few years later died of drug-related health problems."
Sad "Roman survived the war but avoided his old haunts, anxious to meet his former comrades. He settled in the countryside and tried to start a new life, but remained haunted by his past."
Good "After the war, Roman sought out his former buddies and much to his great relief learnt that most of them admired his courage and the decision he made. He returned to his neighborhood and became a leader of the local community."


Zlata[]

Ending
Type
Ending Description
Dead "Zlata did not survive even though she was so young and full of life. Would she resume her music studies had she survived? Maybe the world lost a famous musician or composer."
Suicide "Zlata was a sensitive and compassionate girl, who tried to give hope to others. In the end, she herself lost all hope and took her own life. The world got bleaker the day she was found dead."
Abandoned "Zlata left the shelter one night. She fell victim to human traffickers while trying to reach her brother in Canada."
Rejected "Zlata was not allowed to stay in the shelter. Let's hope she had better luck elsewhere."
Karma "The war changed Zlata. She survived, but lost her optimism and cheerfulness. She decided against joining her brother. "I would only remind him of past horrors", she explained. "No, it will be better if I stay in Pogoren. Someone needs to tend to our parents' grave."
Sad "Zlata survived the war, but reaching Canada proved more difficult than she'd anticipated. Dispite the difficulties, she remains determined and still believes she will see Tadei again one day."
Good "Zlata survived the war and was reunited with her brother in Canada. It took her some time to adjust to the new reality, but she found a job, and even resumed her music studies - at the Royal Conservatory in Toronto."


Character endings (The Little Ones)[]

Christo[]

Ending
Type
Ending Description
Dead "Christo died during the siege of Pogoren, leaving Iskra with only her mother and grandmother. She would always miss him."
Suicide "Completely broken, Christo chose to take his own life. How did it come to pass?"
Abandoned "Desperate, Christo left the shelter one night, never to come back."
Rejected "Christo and his daughter had to look for some other place to stay. Hopefully they got lucky, and survived the war. We will probably never know."
Karma "Despite his family's reunion after the ceasefire, Christo could not forget the horrors of war that changed him. His wife tried to help him, but he pushed her away, and they slowly grew apart. They stayed together for Iskra's sake, but their marriage was nothing but an empty shell of what it had been."
Sad "Christo's family reunion was a bittersweet one. Though they were all alive, Christo's experiences changed him, making him quiet and withdrawn. Even when peace settled in, he rarely participated in social meetings, preferring to spend time alone and if possible, outdoors."
Good "When the war ended Christo managed to reunite with his wife. Luckily she was unhurt. They resumed work, and did their best to alleviate the effect War had on Iskra, as well as ensure she had a normal childhood. Perhaps with a lot of love and care, they would succeed."


Henrik[]

Ending
Type
Ending Description
Dead "Sadly, Henrik died before he had the chance to reconcile with his son."
Suicide "Pushed to the edge, Henrik decided life was no longer worth living. What would become of Ivano?"
Abandoned "Henrik disappeared from the shelter in the dead of night. He set out to find his son, but only learned where he was buried."
Rejected "Despite their pleading, the old man and his grandson had to look for another place to stay."
Karma "For Henrik, the end of war did not mean the end of suffering. His son was killed during the siege. His unit was believed to have committed numerous crimes against the civilian population. Henrik was shattered and became bitter and apathetic. He took his son’s faults as his own failure."
Sad "When the hostilities ended, Henrik waited for the return of his son, but to no avail. Ivano would have to grow up without parents, while Henrik would live the rest of his days brooding over his family’s fate. He would never be sure if his son did not commit any war crimes."
Good "The end of war could not come soon enough for the desperate residents of Pogoren. The city was once more open, but Henrik's son did not return. He could be dead or in hiding,but deep inside, Henrik knew he did not commit any war crimes, and he kept only fond memories of him. Ivano became his chance to correct his past mistakes."


Irina[]

Ending
Type
Ending Description
Dead "Lydia cried for weeks for her aunt, and Evgeni was broken upon learning about Irina's death."
Suicide "Nobody expected Irina to take her own life. She didn't seem like a person capable of doing such a thing."
Abandoned "Irina decided she would not stay a day longer in the shelter. She spent the rest of the war in a refugee camp."
Rejected "Evgeni seemed like a resourceful guy, he must have managed to find some other temporary refuge for his ladies."
Karma "Evgeni eventually managed to get back to her daughter and sister, but Irina couldn't forgive him for, as she insisted on calling it, "abandoning" them."
Sad "When Evgeni managed to find her daughter and sister, Irina berated him for months for, as she said, "abandoning" them. But she eventually got over it."
Good "After the fighting ceased, Evgeni finally managed to return. When he related his ordeals to his sister, she forgave him instantly."


Iskra[]

Ending
Type
Ending Description
Dead "N/A"
Suicide "N/A"
Abandoned "When morning light came, Iskra was nowhere to be found. Where did she go? Did she set out to find some help?"
Rejected "Remember the little girl with the sad eyes, the one that turned up at our door with her father one day? Here's hoping she's alright. With her father protecting her, she must be, right?"
Karma "Iskra and her mother cried for hours, when they were finally reunited. Both of them had horrible memories, which they chose not to talk about. The happy gleam was gone from Iskra's eyes for years to come. She became terribly frightened of rats and confined spaces. She cannot sleep with the lights out. Even long after the war,she sometimes wakes up screaming at night."
Sad "The family managed to reunite after the ceasefire, but Iskra's experiences did not leave her unscarred. Due to her time in the basement, she developed a phobia of rats and confined spaces. Her mother made sure she had a bright room with a large window, and gave her a cat. Iskra always kept him close at night in case any rats came."
Good "After the ceasefire came into effect, the whole family reunited. Despite the harsh reality of war, Iskra managed to remain unscarred. She resumed school. When she went to college, she started writing stories for children as a pastime, and became quite popular. Her new best friend, a fat cat that she named "Mr. Whiskers", helped her get rid of her fear of rats."


Ivano[]

Ending
Type
Ending Description
Dead N/A
Suicide N/A
Abandoned "We have not seen Ivano since the night he left the shelter. Did he go looking for his father? If so, let's hope he found him."
Rejected "Henrik and Ivano were unfortunate, but what could we have done? An old man and a kid - two more mouths to feed, with little or no use to us."
Karma "His war experiences caused Ivano to become very aggressive, particularly towards the Grazni. Convinced that violence is the right way to solve all problems, he had difficulties adjusting to school life and ended up in a reformatory school. Eventually he joined an extremist terrorist group."
Sad "Ivano never saw his father again, but always imagined him as a war hero. As a teenager, Ivano joined a nationalist paramilitary group, dreaming of the Independent Republic of Vysena that his father had fought and died for. When the time comes, he will be ready to pick up arms."
Good "Henrik did his best to alleviate the effects that the war had on Ivano. He paid for professional psychological help and sent him to agood school. Ivano found a way to express himself through street art, and became quite famous. Once a year he lights a candle for his father by the Unknown Soldiers' memorial in Pogoren."


Kalina[]

Ending
Type
Ending Description
Dead "N/A"
Suicide "N/A"
Abandoned "One night, Kalina left the relative safety of the shelter to look for her brother. The other survivors would never hear of her again."
Rejected "The pleas of the young boy to look after his sister until he came back fell on deaf ears. What happened to those children afterwards had better remain a secret."
Karma "Grozdan managed to reach their uncle’s house, but there was no one there. He came back for Kalina as soon as the ceasefire came into effect. With no adult guardians, they ended up in an orphanage. It was a sad childhood, as they grew up traumatized by the war, having only each other. They never went to Africa."
Sad "Despite the odds, Grozdan managed to reach their uncle, who took them in as soon as the siege was lifted. Even though her uncle’s family did all they could, Kalina remained a melancholic and quiet child, always reading or daydreaming to escape the real world that had been so harsh to her."
Good "When the fighting was over, Grozdan came back for Kalina. Their uncle’s family was alright andtook them in as their own. They helped Kalina cope with the loss of her parents. She remained religious and many years after the war in Graznavia, she went to Africa with a charity, to help the children there."


Lydia[]

Ending
Type
Ending Description
Dead "N/A"
Suicide "N/A"
Abandoned "Lydia disappeared one quiet night and after wandering the streets for days she was saved by humanitarian workers. After the war, her mother found her through the Red Cross."
Rejected "Evgeni seemed like a resourceful guy, he must have managed to find some other temporary refuge for his ladies."
Karma "After the war, Lydia moved with her father to live with their relatives in the country. She has never seen her mother again."
Sad "When the war ended, Lydia's mother managed to find her living close to their old place. She insisted that everything that had happened to her was Evgeni's fault."
Good "After the end of the fighting, Evgeni quickly found Lydia's mother. They are still divorced, but Lydia sees her mother every week. And the big doll house that she got from her is her favorite toy."


Misha[]

Ending
Type
Ending Description
Dead "N/A"
Suicide "N/A"
Abandoned "Misha ran away in the middle of the night and was taken in by a childless couple. He was eventually reunited with his parents."
Rejected "Daniel found another temporary home for Misha, he managed to slip through the front line and locate Misha's parents, but they had to wait for the end of fighting before returning."
Karma "Misha had to wait a long time for his parents. They were eventually reunited, but what they had lived through changed them all forever."
Sad "Daniel eventually managed to locate Misha's parents, but the family never returned to their home in Pogoren, marred by the dreadful memories."
Good "Daniel quickly found Misha's parents and there was a tearful, joyous reunion. The nightmares soon ended and Misha recovered fully."


Sergei[]

Ending
Type
Ending Description
Dead "N/A"
Suicide "N/A"
Abandoned "Sergei decided he'd be better off on his own and wandered away one night. Some good people found him lying in the street and took him in."
Rejected "Sergei's plea was turned down, but he somehow managed to survive till the war's end."
Karma "After the war Sergei did what he could to forget his ordeal. Soon he landed in a juvenile detention center for theft and burglary."
Sad "It took a long time for the bad memories to fade, but Sergei's life took a turn for the better when Oleg and his new foster parents found him at last."
Good "As soon as it was possible, Sergei started inquiring about Oleg and after a few months they were reunited in a new foster home."


Character endings (Final Cut)[]

Livia[]

Ending Type Ending Description
Dead N/A
Suicide N/A
Abandoned "One day Livia decided that is she wants to survive, she needs to run away from the shelter. She was never seen again."
Karma "After living through the hell of war, Livia died in childbirth. Her son, Miko, survived. He was taken in by Livia's distant family from a village near Pogoren."
Sad "Livia gave birth to a boy, Miko, and left Pogoren to escape tragic memories. She moved to a village where her distant family lived. She raised Miko there with the help of her relatives."
Good "Livia gave birth to a boy, Miko. They stayed in Pogoren where Miko was growing up as the city was rebuilt. After several years Livia met Gregor. They fell in love and are now a family."

Character Endings (Stories)[]

Father's Promise[]

Adam[]

Ending
Type
Ending Description
Ending "Dissociative amnesia is a memory disorder characterized by sudden retrograde memory loss and is caused by severe stress or trauma, such as that witnessing the death of a loved one. The person suffering from it forgets the painful experience as if it never happened and lives in denial."
Dead "Adam died before he managed to learn the truth about what happened to Amelia."

The Last Broadcast[]

Esma[]

Ending
Type
Ending Description
Dead "Esma did not survive the siege of Pogoren. Another hapless victim of the horrible civil war. She would be missed by everyone who had known her"
Remorse "Esma lived to see the end of war. Malik heard her apology on the radio, but he couldn't forgive her for lying to him, and she never regained his trust. She could not undo what had been done, and she was wracked with guilt for the rest of her days."
Leave Pogoren "Malik's death broke Esma's heart. She survived the war, but could never really find her own place in post-war reality. She became apathetic and would spend most of her time by Malik's grave, relying on her son to support her."
Heir "Malik's death broke Esma's heart, but she found some degree of solace in continuing his mission with the help of their son. When the war finally ended, her radio station remained popular, because many people remembered how much help it had been during the siege."

Adem[]

Ending
Type
Ending Description
Dead ""
Remorse "Adem survived the war and was later pardoned of his desertion from the army. He tried to reconcile his parents and begged his father to forgive him for having joined the army, but to no avail. Malik said he no longer had a son, nor a wife."
Leave Pogoren "After the war, Adem was pardoned for his desertion from the army. He stayed in Pogoren to look after Esma, who has been shattered by Malik's death and seemed to have lost all will to live. Adem blamed himself, and was greatly pained by the fact that he failed to reconcile with his father and was too late to save him."
Heir "After the war, Adem was pardoned for his desertion from the army. He stayed in Pogoren to look after Esma and aid her in running the radio, but he was greatly pained by the fact that he failed to reconcile with his father and returned too late to save him. If only he could turn back in time."

Malik[]

Ending
Type
Ending Description
Heir "The army, enraged by Malik's broadcasts about their war crimes, sent a death squad to his door. He was summarily executed "for collusion with the rebels", but would be remembered by the people of Pogoren as someone who has always brought them hope and fought for the truth."
Remorse (Not leaving Pogoren) "After having forsaken Esma, Malik lived on to survive the war. When life began to return to normal, he tried to go back to hosting a morning radio program, but the war had changed him and made him too bitter for that. Instead, he found his purpose in testifying at the trials of notorious war criminals."
Remorse (Leaving Pogoren) ""

Heir Ending will be the same regardless whether or not Esma and Adem left Pogoren.

Fading Embers[]

Anja[]

Ending
Type
Ending Description
Dead "Anja didn't manage to survive. Another helpless victim of this horrible civil war."
Bad ""
Good (Helped Adam escape) "Anja left the besieged city, following Adam and the kids through the tunnels. After the war, they returned to Pogoren together and opened a home for the war orphans."
Good (Adam still in town) "Anja joined Adam, helping him care for the kids. After the war, they remained in Pogoren, running a home for war orphans."

Zoran[]

Ending
Type
Ending Description
Dead ""
Bad ""
Good "Zoran had a hard time coming to terms with Milena's death, but finally he accepted it as a sacrifice. He spent the rest of the war cleaning the Museum ruins and later help rebuild it."

Ruben[]

Ending
Type
Ending Description
Dead "Ruben didn't survive. His life-saved earlier by Anja-was taken in the end."
Bad ""
Abandoned (Good) (He will not appear if he decides to abandon.)
Good "After leaving the musaum, Ruben parted with Anja and made it to the end of the war, trying to find other survivors of the massacre. After the war he got in touch with her and was involved in the rebuilding of the Samuel institute."
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