This War of Mine Wiki
Register
Advertisement

Overview[]

Morale is one of the many character's state. There are many factors in the game that can affect a character's mood, such as witnessing a traumatizing event, being in a state of crisis, and morale choice through neighbors events and events of locations.

A character's moods have a complex level system and the worsts of which are Depressed and Broken, which lead to a character performing erratic actions such as suicide or leaving the shelter. However a depressed character's mood can be changed by performing good deeds, being well fed or even witnessing others being content.

Levels[]

A survivor's morale is measured by a scale of 100, divided into 5 visible levels. Below is a table listing each level of mood and its details.

Levels Effect Cause Treatment Note
Content (0-19) Character makes positive comments
(Increase movement speed)
Being well-fed at Normal state
Performing good deeds
Witnessing others being well fed or content
None Last for 1-4 days depend on characters and feeding
Normal (20-39) No effect None None Default state of all characters
Sad (40-59) Character makes negative comments
Chance to trigger traumatic responses (eg insomnia, crying, fighting)
Stealing, murdering civilians or knowing others did it
Refuse to aid people
Fellow survivors suffers from Wound, Sickness, Hunger
Death of fellow survivors
Being hungry for certain characters
Aid people
Being Well fed
Drink Alcohol or Moonshine
Sleep in bed for 1-2 nights
Having Zlata in group makes sadness go away significantly faster
Depressed (60-79) Same as "Sad", but decreases character speed additionally and randomly pauses while taking actions Similar to "Sad", but of higher intensity Drink Alcohol or Moonshine
Peer counselling
Sleep in bed for 1-2 nights
Fellow survivors can aid depressed characters in eating, bandaging and taking meds.
Broken (80-99) Same as "Sad", but all regular functions are disabled and unresponsive to player's commands
Unable to scavenge or guard.
Similar to "Sad", but of much higher intensity Drink Alcohol or Moonshine
Peer counselling
Sleep in bed for 1-2 nights
Broken characters must be aided by fellow survivors in eating, bandaging and taking meds.

Events can add or subtract points and change how many points on this scale a survivor has, possibly changing their morale levels. Negative events such as committing atrocities, suffering from crisis states or watching fellow survivors suffer will add points; whereas positive events such as helping others, being well fed or being consoled by another survivor will subtract points.

It is important to note that even though a survivor's point on the scale may change, their visible morale level may not necessarily change alongside that. For example, a negative event may add 10 points, causing a survivor's mood to go from 45 to 55, therefore their morale level will still be displayed as "sad". This can explain why some survivors aren't visibly sadder or more content in response to an event, even though they do react appropriately in their bios; or why the mood of a survivor doesn't seem to improve after being consoled.

Affecting Factors[]

Negative[]

Traumatizing events[]

  • Getting raided repeatedly
  • Witnessing fellow survivors suffering from hunger, sickness or injury
  • Death of fellow survivors
  • Abandonment of fellow survivors
  • Children not being cared for properly

Detrimental states[]

  • Suffer from starvation
  • Suffer from sickness.
  • Suffer from injury.

Moral choices[]

  • Refuse to help a neighbor
  • Refuse to help civilians in certain locations (Garage, Hospital, SuperMarket ...)
  • Stealing from unarmed civilians
  • Murdering unarmed civilians
  • Murdering certain thugs or bandits
  • Agreeing to help a neighbor robbing (Voyt)

Positive[]

  • Agreeing to help a neighbor
  • Agreeing to help a civilian in a certain location (Garage, Hospital, SuperMarket ...)
  • Witnessing other characters being well fed or being content
  • Drinking Alcohol or Moonshine then sleeping at night.
  • Refusing to help a neighbor robbing (Voyt)
  • Letting other characters console
  • Stealing from military deserters (Ruined Villa) (Oct 2015 Currently not working. received no penalty for killing the soliders but had 2 characters go depressed from 2 days of robbing the empty house)
  • Being well fed
  • Have the following furniture: Enough Beds for everybody (Up to a maximum of 4), a Guitar with someone able to play it, enough chairs and an armchair as well as an radio and books for entertainment. The log will notify you of the state of the shelter to know what you will need. If Children are involved, then toys and entertainment must be provided for.
  • Children in a content or happy state

Addictions serve not only as a trading goods penalty but decrease the decay rate from content to normal.

Console proficiency[]

When characters get depressed, a dialogue icon appears above their head and other character can click it to console them. During the consoling, different dialogues appear for certain characters, which indicate their ability of successful cheering up. After the conversation, a certain number of points is subtracted for the consoled character, possibly improving their visible morale level. The exact number of points depends on the consoling character's archetype. All characters need 3,5 hours to complete a consoling conversation.

It is unknown that whether consoling a broken character is harder than a depressed character or not.

Below is the characters' archetypes and the number of subtracted points after their console speeches, which indicate their console proficiency.

Archetypes Characters Signs from dialogue of consoling Variant Subtracted points
Egoist Bruno, Emilia, Roman, Computer Specialist, Insurance Agent Hey [Name], listen to me

What do you want?

Just to remind you that you're not alone here

Go away...

No! I want to make it through, and I need your help

...so stop crying and pull yourself together!

[Name], I can see you're down...

...but we need to work together to make it

I doubt we'll make it...

We won't, if you don't help. Come on! Get a grip!

Trying's not good enough

Alright, stop pestering me already!

What do you want me to do?

4
Survivalist Anton, Arica, Marin, Irina, Pharmacist, Police Officer Please, [Name]...

...don't give up

It's so hard...to keep going...

I know. I know.

But we have to go on

It's hopeless. But... I'll do what I can

Hey [Name], sorry to bother you...

...but you can't just sit there and cry

That's none of your business

I didn't mean to offend you...

...but you mustn't give up

Don't tell me what I must or mustn't do!

Quit it! We have to help each other to survive!

6
Homie Pavle, Katia, Marko, Esma, Christo, Henrik, Malik, Photographer, Forester [Name], you can't give up!

It's hard, but we are in it together!

I...I know. But all this...

It's too much for me

Yeah...things look grim...

...but I'm here for you if you need me

thank you. You are a good friend

[Name], you know you're not alone in this.

Yeah...I just...

I don't think we make it

If we are to make it...

...we must help each other, right?

...yeah

This mean we'll be needing you, [Name]

Sorry. You're right

I'll try to pull myself together

10
Altruistic Zlata, Cveta, Boris, Adem, Psychologist [Name], you look really sad

you wanna talk?

No, I don't

Ok then, we can sit together in silence

Oh come on, I don't need your pity

I'm not leaving you until you talk to me

I know you're suffering, [Name]

I'do anything to help you

Thank you. Pity you can't, eh?

I just...I really wish I could

Sorry. And thank you. Really

Now go away

8
Kid Iskra, Ivano, Kalina, Lydia, Misha, Sergei 10
Advertisement