Character States are states which reflect character health. There are 6 categories of character states: Mood, Hunger, Illness, Wounded, Tiredness, Sleep. Each of them are affected by character's actions and have a close relationship to each other. The player must watch and manage character states throughout the game, or else a character can end up dying. In the beginning, 2 random character starts either slightly sick or slightly wounded.
Some characters are less likely to get injured/sick and have a much quicker/better chance at recovering. Marko and Bruno, for example, are less vulnerable to illnesses and injuries and recover faster than Katia.
|State||Worst effect||General cause||General treatment||Effect to other states|
|Moods||- Disabled all regular functions at the worst level
- Commit suicide
- Leave Our Shelter
|- Commit crime like theft, murder
- Refuse to aid people
|- Aid people
- Prevent commiting crimes
- Being well fed
|Hunger||Starving to death||Not being fed||Being fed||Makes Wounded, Illness, Moods worse|
|Wounded||Death||Get hurt from scavenging, raids.||Using Bandages||Makes Wounded, Illness, Moods worse|
|Illness||Death||Randomness by being cold too long||Using Herbal Meds, Medications||Makes Wounded, Illness, Moods worse|
|Tiredness||Disabled all regular functions at the worst level||Not enough sleep||Sleep in bed||?|
|Sleep||Very Tired||Sleep without bed||Being tired|